Lilith, an infamous outlaw with a mysterious past, returns to her home planet of PANDORA to find the missing daughter of the universe’s most powerful S.O.B., Atlas. Lilith forms an alliance with a team of unlikely heroes and must battle alien monsters and dangerous psycho bandits to find and protect the missing girl, who may hold the key to unimaginable power. The fate of the universe could be in their hands – but they’ll be fighting for something more: each other.
PANDORA is a wasteland planet on the edge of civilization and has been ravaged by corporations trying to exploit its resources. The ruins of Dahl, Atlas, and Hyperion facilities litter the landscape, as their abandoned workers face harsh conditions, ravenous creatures and crazed psycho bandits. Their only glimmer of hope are legends of mysterious alien artifacts and a lost vault with the power to save the planet. From characters, creatures to cryptic artifacts the Borderlands story has many touch points for licensing art potential. In this case study we share just a few that made for interesting development.
Thank you for taking a journey to Pandora to review a bit of the art behind the Borderlands licensing program. Come back again we may have some product to share.